Showing posts with label Xbox LIVE. Show all posts
Showing posts with label Xbox LIVE. Show all posts

Thursday, January 22, 2009

Free Advertising!


If you've been on Xbox LIVE in the past week, you've probably seen an ad banner for a free title called Doritos Dash of Destruction. Well, the game is pretty straightforward LIVE arcade game with a remarkably simple concept: you play as either a T-Rex who is trying to catch and eat a Doritos delivery truck or you play as said truck trying to make deliveries while a T-Rex is trying to eat you.

Now, I know this game is supposed to be pure product placement for Doritos, but to imply that they wouldn't give their drivers the day off if a T-Rex was trying to eat their truck doesn't reflect well on the company.

Corporate ethic issues aside, the game itself is surprisingly not bad. It can be blown through in about 45 minutes and you can easily pick up the 200 gamer points it offers with fairly little effort. Each level is made up of various numbers of trucks, T-Rexs and fully destructable buildings. Also, the upgraded components that you recieve after each mission are well balanced and simply entertaining.

Even after the final level you're given a vestigial upgrade that you can't even use. The in-game avatar of the game's lead designer Mike Borland even points out how useless they are.

I haven't gotten a chance to play multiplayer yet since it doesn't support online play over LIVE for whatever reason but I'm sure they play very much like the single player modes since each level is a self-contained arcade-style experience.

Now here's the good news: It's free! I can safely say that I wouldn't be happy with this game at all if I had to spend money on it, not for lack of polish or enjoyment, but for how short it is and the lack of depth. For a freebie Xbox LIVE download though, it's not bad as long as you can stomach all the shameless Doritos advertising.

Also, the game was a result of a contest held by Doritos to give young game developers a chance to build a title for LIVE Arcade. Full video coverage of Mike Borland's rise through the ranks of humble contest participant to amateur game designer is available at http://www.unlockxbox.com/documentaries/ViewDocumentaries.aspx.

-That Guy

Wednesday, January 14, 2009

The New Skate 2 Demo


Okay, I'm a big fan of the first skate. It gave players the kinetic feel of skateboarding without giving them the massive concussions that come with wiping out. So naturally, I jumped all over the Skate 2 demo that was recently released on Xbox LIVE Arcade. Well, it wasn't disappointing and you shouldn't be either.

It would appear that EA, along with basically every other developer these days, has adopted the notion that "if it's not broken, don't fix it" and decided that the sequel should be an improvement on the first rather than a whole new game. The 'flick it' controls come back and are as sexy as always and the artistic direction is nearly identical with locations and characters aspiring to look real rather than the cartoonish aesthetic of the Tony Hawk franchise.

The biggest change that got me genuinely excited was the ability to step off of your board. Never before in the illustrious single-installment history of the Skate franchise has a playable character been able to walk; a fact that the in-game tutorials blatantly point out.

"While you were gone, we learned how to walk!"

Between the ability to walk and tighter grind/lip trick controls this looks like a title that any former Skate fan should probably have on their new-release radar. The only issues were that the running controls were pretty awkward and the wheel-level camera is still there. I don't know what camera angle would have been better to compliment the feel of the controls, but I can't help but think there's an alternative that would let us see a little more of our surroundings.

If you haven't already checked out the demo, give it a run. It contains the full character editor and even some multiplayer games, which makes it one of the most comprehensive demos I've played in a long time; or maybe ever.

Skate 2 launches on January 21st, and I'm going to rent the hell out of that game :-P

-That Guy